AbilitiesGuide
Master the arcane powers imbued within your relics. Each ability can turn the tide of battle.
How Abilities Work
⚡ Activation: Use abilities during your turn in battle
🔄 Cooldowns: Each ability has a cooldown (turns before reuse)
🎲 Chance: Rarer relics are more likely to have abilities
📊 Stacking: Abilities do NOT stack - each is independent
🎯 Strategy: Equip multiple relics with different abilities
💯 Mythic: Mythic relics always have an ability
Ability Chance by Rarity
Weapons
Power Strike
buff+50% damage on next attack
Cleave
specialAttack twice this turn
Execute
special+100% damage if enemy below 30% HP
Shields
Block
buffReduce next incoming damage by 80%
Reflect
specialReturn 30% of damage taken to attacker
Taunt
buff+20% defense for 2 turns
Armor
Fortify
healHeal 15% of max HP
Iron Skin
buff+30% armor for 2 turns
Last Stand
specialSurvive one fatal hit with 1 HP
Headgear
Focus
buffNext attack is guaranteed critical
Insight
buff+25% crit chance for 3 turns
Clarity
specialReduce all cooldowns by 1
Boots
Evade
buffDodge the next attack completely
Swift
buffAttack first next turn, +20% damage
Retreat
healSkip attack, heal 10% HP and +30% defense
Talismans
Curse
debuffEnemy takes 15% more damage for 2 turns
Hex
debuffReduce enemy power by 25% for 2 turns
Soul Drain
specialHeal for 50% of damage dealt this turn
Artifacts
Arcane Surge
buff+75% magic damage for 1 turn
Overcharge
buff+50% all damage for 1 turn
Nullify
specialRemove all enemy buffs
Companions
Aid
damagePet attacks for 35% of your power
Protect
buffPet absorbs the next attack
Frenzy
specialYou and pet both attack this turn